如何使用机械手或者自动连点器使用筛子 - 无中生有:神赐 (Ex Deorum) - MC百科

如何使用机械手或者自动连点器使用筛子 - 无中生有:神赐 (Ex Deorum) - MC百科

研究了一天,终于发现了怎么调机械手或者自动点击器使用筛子了1.根目录里面的defaultconfigs打开2.创建exdeorum-server.toml,注意是toml格式(其实就是他没有这个配置文件,只有存档生成才有,默认禁止除了玩家以外的筛东西,所以我只是把他修改提前做出来预制菜)

3.然后把下面的代码复制进去就行

#Server configuration for Ex Deorum

[server]

#Whether players in a void world start out with a torch or not.

starting_torch = true

#Whether players in a void world start out with a full wooden watering can.

starting_watering_can = true

#Whether players can use multiple sieves in a 3x3 or larger area at once.

simultaneous_sieve_usage = true

#The range from which simultaneous sieve usage can reach. 1 means a maximum of 3x3 sieves at once, 2 means a maximum of 5x5, 3 means maximum of 7x7 simultaneous sieves, and so on.

#Range: 0 ~ 6

simultaneous_sieve_range = 6

#Whether machines/fake players can interact with the Sieve. Keep in mind, the intended automation method is to use the Mechanical Sieve.

automated_sieves = true

#Whether machines/fake players that interact with the Sieve can sieve in a 3x3 or larger. This option does nothing if automated_sieves is set to false.

nerf_automated_sieves = false

#The progress to increment by each tick for barrel composting.

#Range: 0.0 ~ 1.0

barrel_progress_step = 0.004

#Whether Witch Water forms dirt when water flows into it, allowing for a dirt version of a cobblestone generator.

witch_water_dirt_generator = false

#Whether Witch Water forms netherrack when lava flows into it, allowing for a netherrack version of a cobblestone generator.

witch_water_netherrack_generator = true

#The ID of the default tree feature to use when generating a spawn island (or when useBiomeAppropriateTree is true and the biome has no tree set). By default, minecraft:oak_tree_bees_005 is used.

default_spawn_tree_feature = "minecraft:oak_tree_bees_005"

#Whether the Spawn Tree in the void world changes based on the biome it's in. If false, Oak Tree is always used.

use_biome_appropriate_tree = false

#Whether to restrict Moss Block sieve drops to 1-2 items when sieving. May be useful when lots of mods add saplings and the sieve drops become spammy.

limit_moss_sieve_drops = true

#Whether glass bottles can be used to transfer water between water crucibles and barrels.

allow_water_bottle_transfer = true

#Whether the entity conversion mechanic of Witch Water is enabled. If enabled, when an entity steps into Witch Water, the following conversions may happen: Villager -> Zombie Villager, Cleric Villager -> Witch, Skeleton -> Wither Skeleton, Creeper -> Charged Creeper, Spider -> Cave Spider, Pig & Piglin -> Zombified Piglin, Squid -> Ghast, Mooshroom -> Brown Mooshroom, Axolotl -> Blue Axolotl, Rabbit -> Killer Rabbit, Pufferfish -> Guardian, Horse -> Skeleton/Zombie Horse

allow_witch_water_entity_conversion = true

#The maximum amount of FE the mechanical sieve can have in its energy storage.

#Range: > 0

mechanical_sieve_energy_storage = 40000

#The amount of FE/t a tick consumed by the mechanical sieve when sifting a block.

#Range: > 0

mechanical_sieve_energy_consumption = 40

#The maximum amount of FE the mechanical hammer can have in its energy storage.

#Range: > 0

mechanical_hammer_energy_storage = 40000

#The amount of FE/t a tick consumed by the mechanical hammer when crushing a block.

#Range: > 0

mechanical_hammer_energy_consumption = 20

#The minimum number of ticks a player must wait between two sifting operations. Only affects sifting by hand. 0 means no limit.

#Range: > 0

sieve_interval = 1

#Whether players can use multiple compressed sieves in a 3x3 or larger area at once.

simultaneous_compressed_sieve_usage = false

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